Basketball Pong

../../_images/basketball_pong.gif

This environment is part of the Atari environments. Please read that page first for general information.

Import

from pettingzoo.atari import basketball_pong_v3

Actions

Discrete

Parallel API

Yes

Manual Control

No

Agents

agents= ['first_0', 'second_0']

Agents

2

Action Shape

(1,)

Action Values

[0,5]

Observation Shape

(210, 160, 3)

Observation Values

(0,255)

A competitive game of control. Try to get the ball in your opponents hoop. But you cannot move on their side of the court. Scoring a point also gives your opponent -1 reward. Serves are timed: If the player does not serve within 2 seconds of receiving the ball, they receive -1 points, and the timer resets. This prevents one player from indefinitely stalling the game, but also means it is no longer a purely zero-sum game.

Official Video Olympics manual

Environment parameters

Some environment parameters are common to all Atari environments and are described in the base multi-agent environment documentation.

Parameters specific to Basketball_Pong are

basketball_pong_v3.env(num_players=2)
  • num_players: Number of players (must be either 2 or 4)

Action Space (Minimal)

In any given turn, an agent can choose from one of 6 actions.

Value

Meaning

Value

Meaning

Value

Meaning

0

NOOP

1

FIRE

2

UP

3

RIGHT

4

LEFT

5

DOWN

See environment specification to see more information on the action meaning.

Version History

  • v3: Minimal action space (1.18.0)

  • v2: No action timer (1.9.0)

  • v1: Breaking changes to entire API (1.4.0)

  • v0: Initial versions release (1.0.0)