Boxing

../../_images/boxing1.gif

This environment is part of the Atari environments. Please read that page first for general information.

Import

from pettingzoo.atari import boxing_v2

Actions

Discrete

Parallel API

Yes

Manual Control

No

Agents

agents= ['first_0', 'second_0']

Agents

2

Action Shape

(1,)

Action Values

[0,17]

Observation Shape

(210, 160, 3)

Observation Values

(0,255)

Boxing is an adversarial game where precise control and appropriate responses to your opponent are key. The players have two minutes (around 1200 steps) to duke it out in the ring. Each step, they can move and punch. Successful punches score points, 1 point for a long jab, 2 for a close power punch, and 100 points for a KO (which also will end the game). Whenever you score a number of points, you are rewarded by that number and your opponent is penalized by that number.

Official Boxing manual

Environment parameters

Environment parameters are common to all Atari environments and are described in the base multi-agent environment documentation.

Action Space

In any given turn, an agent can choose from one of 18 actions.

Value

Meaning

Value

Meaning

Value

Meaning

0

NOOP

1

FIRE

2

UP

3

RIGHT

4

LEFT

5

DOWN

6

UPRIGHT

7

UPLEFT

8

DOWNRIGHT

9

DOWNLEFT

10

UPFIRE

11

RIGHTFIRE

12

LEFTFIRE

13

DOWNFIRE

14

UPRIGHTFIRE

15

UPLEFTFIRE

16

DOWNRIGHTFIRE

17

DOWNLEFTFIRE

See environment specification to see more information on the action meaning.

Version History

  • v2: Minimal Action Space (1.18.0)

  • v1: Breaking changes to entire API (1.4.0)

  • v0: Initial versions release (1.0.0)