Combat: Plane

../../_images/combat_plane.gif

This environment is part of the Atari environments. Please read that page first for general information.

Import

from pettingzoo.atari import combat_jet_v1

Actions

Discrete

Parallel API

Yes

Manual Control

No

Agents

agents= ['first_0', 'second_0']

Agents

2

Action Shape

(1,)

Action Values

[0,17]

Observation Shape

(256, 160, 3)

Observation Values

(0,255)

Combat’s plane mode is an adversarial game where timing, positioning, and keeping track of your opponent’s complex movements are key. The players fly around the map, able to control flight direction but not your speed. When your opponent is hit by your bullet, you score a point. Whenever you score a point, you are rewarded +1 and your opponent is penalized -1.

Official Combat manual

Environment parameters

Some environment parameters are common to all Atari environments and are described in the base multi-agent environment documentation.

Parameters specific to combat-plane are

combat_plane_v2.env(game_version="jet", guided_missile=True)
  • game_version: Accepted arguments are “jet” or “bi-plane”. Whether the plane is a bi-plane or a jet. (Jets move faster)

  • guided_missile: Whether the missile can be directed after being fired, or whether it is on a fixed path.

Action Space

In any given turn, an agent can choose from one of 18 actions.

Value

Meaning

Value

Meaning

Value

Meaning

0

NOOP

1

FIRE

2

UP

3

RIGHT

4

LEFT

5

DOWN

6

UPRIGHT

7

UPLEFT

8

DOWNRIGHT

9

DOWNLEFT

10

UPFIRE

11

RIGHTFIRE

12

LEFTFIRE

13

DOWNFIRE

14

UPRIGHTFIRE

15

UPLEFTFIRE

16

DOWNRIGHTFIRE

17

DOWNLEFTFIRE

See environment specification to see more information on the action meaning.

Version History

  • v2: Minimal Action Space (1.18.0)

  • v1: Breaking changes to entire API (1.4.0)

  • v0: Initial versions release (1.0.0)