Double Dunk¶
This environment is part of the Atari environments. Please read that page first for general information.
Import |
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Actions |
Discrete |
Parallel API |
Yes |
Manual Control |
No |
Agents |
agents= [‘first_0’, ‘second_0’] |
Agents |
2 |
Action Shape |
(1,) |
Action Values |
[0,17] |
Observation Shape |
(210, 160, 3) |
Observation Values |
(0,255) |
An adversarial game that combines control and precise selection. The game has two stages: selection and play. Selection can be difficult because you have to hold the same action for a few steps and then take the 0 action. Strategy choice is timed: if a player does not select any action after 2 seconds (120 frames) then the player is rewarded -1, and the timer resets. This prevents one player from indefinitely stalling the game, but also means it is no longer a purely zero-sum game. Once play begins, each team has two players. You only control one at a time, and which one you control depends on the selected play. Scoring should be familiar to basketball fans (2-3 points per successful shot).
Environment parameters¶
Environment parameters are common to all Atari environments and are described in the base multi-agent environment documentation.
Action Space¶
In any given turn, an agent can choose from one of 18 actions.
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See environment specification to see more information on the action meaning.
Version History¶
v3: Minimal Action Space (1.18.0)
v2: No action timer (1.9.0)
v1: Breaking changes to entire API (1.4.0)
v0: Initial versions release (1.0.0)