Space War¶
This environment is part of the Atari environments. Please read that page first for general information.
Import |
|
---|---|
Actions |
Discrete |
Parallel API |
Yes |
Manual Control |
No |
Agents |
|
Agents |
2 |
Action Shape |
(1,) |
Action Values |
[0,17] |
Observation Shape |
(250, 160, 3) |
Observation Values |
(0,255) |
Space war is an competitive game where prediction and positioning are key. The players move around the map. When your opponent is hit by your bullet, you score a point. The game is similar to combat, but with a more advanced physics system where acceleration and momentum need to be taken into account. Whenever you score a point, you are rewarded +1 and your opponent is penalized -1.
Environment parameters¶
Environment parameters are common to all Atari environments and are described in the base multi-agent environment documentation.
Action Space¶
In any given turn, an agent can choose from one of 18 actions.
Value |
Meaning |
Value |
Meaning |
Value |
Meaning |
---|---|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
See environment specification to see more information on the action meaning.
Version History¶
v2: Minimal Action Space (1.18.0)
v1: Breaking changes to entire API (1.4.0)
v0: Initial versions release (1.0.0)